CLASSES
Warrior: Offensive role.
Physical damage.
Strategies:
•Boosts DP and HP to units.
•Blocks multiple targets.
•Taunts.
•Berserk.
•Double assaults.
•Stuns.
•Intimidates.
•Destroys Realms.
•Destroys Equipments.
•Additional Weapons.
•Damage absortion.
Monk: Defensive role.
Magic damage.
Strategies:
•Remove wounds.
•Resurrect.
•Remove conditions.
•Damage absortion.
•Prevents attacks.
•Prevents wounds.
Wizard: Defensive role.
Magic damage.
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Strategies:
•Draw cards.
•Look and sort cards.
•Clone.
•Carries additional artifacts.
•Penalize attacks.
•Grants Magic Damage.
•Grants Flash.
•Rewards the use of Artifacts.
Strategies:
•Creates Vassals.
•Enchantments.
•Removes curses.
•Not exhausted by attack.
•Ready targets.
Paragon: Offensive role.
Physical damage.
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Druid: Offensive role.
Physical damage.
Strategies:
•Transforms.
•XP Generation.
•Recovery.
•Depletes XP.
•Set game rules.
•Rewards destruction of Weapons.
•Rewards the use of Realms.
Ranger: Offensive role.
Physical damage.
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Strategies:
•Dump cards.
•Search deck.
•Summon Companions.
•Poisons targets.
•Grants Celerity.
•Rewards destruction of Artifacts.
Assassin: Offensive role.
Physical damage.
Strategies:
•Causes direct wounds.
•Exhausts target units.
•Causes hemorrhage.
•Causes confusion on targets.
•Critical hits.
Sorcerer: Defensive role.
Magic damage.
Strategies:
•Discards.
•Returns/retrieve cards.
•Shuffles cards.
•Looks at the hands.
•Shuffles decks.
•Grants unblockable.
•Punishes the use of Artifacts.
Ritualist: Defensive role.
Magic damage.
Strategies:
•Cancels.
•Redirects.
•Controls.
•Disables abilities.
•Resurrect with flaws.
•Grants immunity.
•Changes Class or Race.
•Creates chaos.
Necromancer: Defensive role.
Magic damage.
Strategies:
•Curses targets.
•Creates zombies.
•Heal zombies.
•Disenchants.
•Search for cards in graveyard.
•Sacrifices.
•Limits attacks.
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