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CLASSES

Warrior: Offensive role.

Physical damage.

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Strategies:

•Boosts DP and HP to units.

•Blocks multiple targets.

•Taunts.

•Berserk.

•Double assaults.

•Stuns.

•Intimidates.

•Destroys Realms.

•Destroys Equipments.

•Additional Weapons.

•Damage absortion.

Monk: Defensive role.

Magic damage.

Strategies:

•Remove wounds.

•Resurrect.

•Remove conditions.

•Damage absortion.

•Prevents attacks.

•Prevents wounds.

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Wizard: Defensive role.

Magic damage.

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Strategies:

•Draw cards.

•Look and sort cards.

•Clone.

•Carries additional artifacts.

•Penalize attacks.

•Grants Magic Damage.

•Grants Flash.

•Rewards the use of Artifacts.

Strategies:

•Creates Vassals.

•Enchantments.

•Removes curses.

•Not exhausted by attack.

•Ready targets.

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Paragon: Offensive role.

Physical damage.

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Druid: Offensive role.

Physical damage.

Strategies:

•Transforms.

•XP Generation.

•Recovery.

•Depletes XP.

•Set game rules.

•Rewards destruction of Weapons.

•Rewards the use of Realms.

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Ranger: Offensive role.

Physical damage.

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Strategies:

•Dump cards.

•Search deck.

•Summon Companions.

•Poisons targets.

•Grants Celerity.

•Rewards destruction of Artifacts.

Assassin: Offensive role.

Physical damage.

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Strategies:

•Causes direct wounds.

•Exhausts target units.

•Causes hemorrhage.

•Causes confusion on targets.

•Critical hits.

Sorcerer: Defensive role.

Magic damage.

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Strategies:

•Discards.

•Returns/retrieve cards.

•Shuffles cards.

•Looks at the hands.

•Shuffles decks.

•Grants unblockable.

•Punishes the use of Artifacts.

Ritualist: Defensive role.

Magic damage.

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Strategies:

•Cancels.

•Redirects.

•Controls.

•Disables abilities.

•Resurrect with flaws.

•Grants immunity.

•Changes Class or Race.

•Creates chaos.

Necromancer: Defensive role.

Magic damage.

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Strategies:

•Curses targets.

•Creates zombies.

•Heal zombies.

•Disenchants.

•Search for cards in graveyard.

•Sacrifices.

•Limits attacks.

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